Huh boy. Location implementation is taking much longer than I was expecting it to - every time I implement something I realize I need to implement something else too before I'll be satisfied enough to record another demo video. Already I've got locations themselves implemented along with transitions between them, initiation of conversations with characters in locations, cutscenes, and environment examination, but I've still got more to do. On the plus side, this is going to be a pretty huge update when it finally goes live. Hopefully you folks can wait a little while longer.
While we wait, though, since the last blog entry was pretty well-received, I thought I'd write another one, this time dealing with game structure and cutscenes. ...But first, more screenshots! Just for fun.
Much more after the break!





