Showing posts with label screenshot. Show all posts
Showing posts with label screenshot. Show all posts

Wednesday, August 31, 2011

Behind the Scenes - Structure and Cutscenes

Huh boy.  Location implementation is taking much longer than I was expecting it to - every time I implement something I realize I need to implement something else too before I'll be satisfied enough to record another demo video.  Already I've got locations themselves implemented along with transitions between them, initiation of conversations with characters in locations, cutscenes, and environment examination, but I've still got more to do.  On the plus side, this is going to be a pretty huge update when it finally goes live.  Hopefully you folks can wait a little while longer.

While we wait, though, since the last blog entry was pretty well-received, I thought I'd write another one, this time dealing with game structure and cutscenes.  ...But first, more screenshots!  Just for fun.


Much more after the break!

Tuesday, August 16, 2011

Progress - Locations

One of the worst parts about designing a game engine is that a whoooole lot of the work you do goes into the underlying infrastructure, which tends to be rather boilerplate work that facilitates content when it's done, but does not actually produce much of anything you can actually show others when it's still in progress as proof that you're actually getting work done.  Such is the case right about now - I've been working on enabling location navigation within the game engine now, which is basically taking us up one more level: locations contain characters, with whom you can get into encounters, as was demonstrated in the last video.

Unfortunately, I've still got a ways to go as far as work goes on this part of the game engine, but since I'm a tease, here are some early screenshots to tide you over and reassure you that I am in fact working on this game:


Saturday, July 30, 2011

Character encounters coming soon

Just checking in to say that progress is coming along just fine on character encounters.  These will take us one level above interrogations - character encounters account for a full session with another character at a given location, which can include multiple questions and interrogations.

I'm still working on them, but a gameplay video should be out in the near future.  Here are some screenshots to tide you over until then!  (Click for full size.)