Showing posts with label information. Show all posts
Showing posts with label information. Show all posts

Saturday, December 3, 2011

New home, and we're recruting!

Hello, everypony!

Just wanted to make a post to let you all know that My Little Investigations now has a website!  You can find it here:

http://www.equestriandreamers.com/

The website is named after the name we've given our development group, which is "Equestrian Dreamers".

I've ported over all the posts from this blog to the one on that site, so that pretty much makes this blog obsolete.  As such, this blog will no longer be updated after this post - all the types of posts that used to be made here will now be made over there.

In addition to that, we're now also recruiting for My Little Investigations!  You can find the recruitment section of our website here:

http://www.equestriandreamers.com/recruitment/

If anything there strikes your fancy, we heartily encourage you to apply!

Thanks to everypony for their support thus far, and we hope to see you soon at the new site!

Saturday, July 23, 2011

Welcome to the diary!

Hello, all!

If you're reading this, you're probably here to check out the My Little Investigations project.  So, let me begin first by describing the project.

What is My Little Investigations?

My Little Investigations (working title) is a video game that I got the inspiration for and decided to start work on a little while ago.  It's a MLP:FiM video game with gameplay quite similar to that appearing in the game Ace Attorney Investigations: Miles Edgeworth, although it the gameplay won't be completely copied feature-for-feature.  In short, the game will be split up into separate cases, each of which begins with a crime being committed, and each of which requires Twilight Sparkle to investigate, to talk to and confront various characters from the MLP:FiM universe, and to ultimately solve the puzzle and unravel the case.

If that sounds like a very vague description, don't worry - I plan to periodically post gameplay videos as I work on the game, which should hopefully serve to fill in viewers regarding the specific gameplay mechanics underlying the game.  So all should become clear in due time.

(More questions after the break.)